Future of TV Companies Founded by Year – Q1 2017

The following graph shows the founding year distribution in the Future of TV sector. The graphic includes data through February 2017.

Future of TV Companies Founded by Year
Future of TV Companies Founded by Year

The above graph summarizes the number of Future of TV companies founded in a certain year. 2011 ranks at the top with around 83 companies founded in that year alone. 2012 and 2007 are the runner-ups with 76 and 75 companies founded in those years, respectively.

We are currently tracking 740 Future of TV companies in 11 categories across 38 countries, with a total of $23.6 Billion in funding. Click here to learn more about the full Future of TV market report.

Virtual Reality Landscape Trends and Insights  – Q1 2017

Here is our Q1 2017 summary report on the Virtual Reality startup sector. The following report includes a startup landscape overview, graphical trends and insights, and recent funding and exit events.

We are currently tracking 660 Virtual Reality companies in 13 categories across 48 countries, with a total of $4.7 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Where in the world are Marketing Technology startups? Q1 2017

The analyses below summarize where Marketing Technology innovations are occurring. The graphic includes data through February 2017.

Marketing Technology Company Count by Country Q1 2017

The above map shows the number of Marketing Technology companies located in different countries. The United States ranks as the top country with around 975 companies.

Marketing Technology VC Funding by Country Q1 2017

The above map shows the amount of total Marketing Technology startup venture capital funding in different countries. The United States has the most VC funding at around $18B.

We are currently tracking 1,559 Marketing Technology companies in 15 categories across 56 countries, with a total of $23B in funding. Click here to learn more about the full Marketing Technology landscape report and database.

Average and Median Age by Retail Technology Category – Q1 2017

The following graph shows average and median age in the Retail Technology sector. The graphic includes data through February 2017.

Average and Median Age by Retail Tech Category
Average and Median Age by Retail Tech Category

The above graph summarizes the average age and median age of companies in each Retail Technology category. The Local Daily Deals category ranks as the most mature Retail Technology category with an average age of around 11 years and a median age of 7 years. Made to Measure Customization comes in as the second oldest category, with a average age of 10 and a median age of 7 years.

We are currently tracking 1569 Retail Technology companies in 22 categories across 57 countries, with a total of $38.5 Billion in funding. Click here to learn more about the full Retail Technology market report.

Virtual Reality Market Overview and Innovation Quadrant – Q1 2017

The following post highlights how Venture Scanner categorizes the Virtual Reality (VR) startup landscape, and presents our Innovation Quadrant showing how those categories compare to one another. The data for this post is through March 2017.

VR Q1 2017 Logo Map

The above sector map organizes the sector into 13 categories and shows a sampling of companies in each category.

Virtual Reality Innovation Quadrant Q1 2017

Our Innovation Quadrant provides a snapshot of the average funding and average age for the different VR categories and how they compare with one another.

  • Heavyweights: These categories are comprised of companies that have reached maturity with significant financing.
  • Established: These categories are comprised of companies that have reached maturity with less financing.
  • Disruptors: These categories are comprised of companies that are less mature with significant financing.
  • Pioneers: These categories are comprised of companies that are less mature with earlier stages of financing.

The definitions of the VR categories are as follows

3D Modeling: Companies that enable the user to capture and render everyday objects in 3D. Examples include 3D full-body scanners, 3D head modeling, and 3D merchandise modeling.

Enterprise Virtual Reality: Companies that utilize virtual reality for enterprise/business purposes. Examples include virtual work rooms, virtual real estate visualizations, and virtual data visualizations.

Medical/Health Virtual Reality: Companies that utilize virtual reality for medical and health/wellness purposes. Examples include virtual meditation environments, virtual fitness simulations, and virtual environments to treat eye illnesses.

Virtual Augmented Reality: Companies that create virtual reality solutions but also incorporate relevant augmented reality capabilities and functionalities. Examples include augmented reality headsets, augmented reality social games, and augmented reality surgery simulations.

Virtual Cinema Content: Companies that create or present professional-quality 3D or virtual reality films and videos. Examples include virtual reality film studios, 360° video collections, and virtual reality tour collections.

Virtual Cinema Creation Platforms: Companies that enable the user to create 3D or virtual reality films and videos. Examples include virtual film capture applications, 2D video to 3D video conversion tools, and virtual reality film post-production solutions.

Virtual Environment Content: Companies that create or present computer-generated virtual environments for the user to experience. Examples include virtual reality video games, virtual reality learning platforms, and virtual reality socializing platforms.

Virtual Environment Creation Platforms: Companies that enable the user to create or enhance computer-generated virtual environments. Examples include virtual showroom creation tools, game modification tools, and virtual interior design tools.

Virtual Reality Analytics: Companies that provide data and analytics for virtual reality. Examples include virtual reality content management, gaze tracking heat maps, and virtual reality analytics platforms.

Virtual Reality Consumption Hardware: Companies that produce hardware equipment that enables the user to consume and experience virtual reality. Examples include virtual reality head-mounted displays, 3D audio headphones, and virtual reality wearable jackets.

Virtual Reality Creation Hardware: Companies that produce hardware equipment that enables the user to create and direct their virtual reality experiences. Examples include 3D video cameras, virtual reality styli, and virtual reality joysticks.

Virtual Reality Enabling Software: Companies that produce software that enables the development and functioning of virtual reality. Examples include virtual reality media player software, cloud video processing platforms, and virtual reality development toolkits.

Virtual Reality Publishing/Discovery: Companies that enable users to publish their virtual reality content and discover other user-generated virtual reality content. Examples include 360° video publishing platforms, virtual reality application marketplaces, and 3D tutorial sharing websites.

We are currently tracking 660 Virtual Reality companies in 13 categories across 48 countries, with a total of $4.7 Billion in funding. Click here to learn more about the full VR report and database.

Venture Investing in Health Technology – Q1 2017

The following graphs highlight venture investing trends into the Health Technology sector. The graphics include data through October 2016.

Health Technology Q1 2017 Venture Investing

The above graph compares the total venture funding in each Health Technology category to the number of companies in the category. The Digital Medical Devices category takes the lead in total funding at over $4.5B. The Hot Health Care category leads in company count, with around 190 startups.

Health Technology Q1 2017 Average Funding by Category

The above analysis summarizes the average company funding in each Health Technology category. The Health Insurance/Payments category leads the sector with around $70M in average funding per company, followed by the Online Health Destinations and Genomics/Personalized Medicine categories.

We are currently tracking 1,829 Health Technology companies in 22 categories across 58 countries, with a total of $41B in funding. Click here to learn more about the full Health Technology market report.

Connected Transportation Exits by Category and by Year – Q1 2017

The following graphs highlight the exit activity in the Connected Transportation sector. The graphics include data through January 2017.

Exit Activity by Category in Connected Transportation
Exit Activity by Category in Connected Transportation

The above graph summarizes the number of exits (acquisitions and IPOs) in each Connected Transportation category. The Telematics category is leading the sector with 26 acquisitions and 12 IPOs.

Exit Activity by Year in Connected Transportation
Exit Activity by Year in Connected Transportation

The above graph summarizes the number of exits (acquisitions and IPOs) in Connected Transportation by year. 2016 leads the sector with 33 acquisitions and 2 IPOs, with 2015 in the second place with 23 acquisitions.

We are currently tracking 1087 Connected Transportation companies in 17 categories across 65 countries, with a total of $58.1 Billion in funding. Click here to learn more about the full Connected Transportation market report.