Virtual Reality Companies Founded by Year – Q3 2017

The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through July 2017.

Virtual Reality Companies Founded by Year
Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with around 140 companies founded. 2014 comes in at second with around 108 companies founded in that year.

We are currently tracking 708 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.7 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Funding by Round – Q3 2017

The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through July 2017.

Virtual Reality Funding Amount by Round
Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked in 2014, plateaued in 2015, and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round
Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and plateaued thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 703 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.6 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Venture Investing in Virtual Reality through Q2 2017

The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through March 2017.

VR Venture Investing Q2 2017

The above graph compares the total venture funding in each VR category to the number of companies in the category. The Virtual Augmented Reality category leads in funding at around $1.9B. The VR Environment Content category leads in the number of startups with about 275.

VR Average Funding by Category Q2 2017

The above analysis summarizes the average company funding in each VR category. The Virtual Augmented Reality category leads the sector with just under $50M in average funding per company, followed by the VR Enabling Software and VR Consumption Hardware categories.

We are currently tracking 698 VR companies in 13 categories across 49 countries, with a total of $6.5B in funding. Click here to learn more about the full Virtual Reality market report.

Average and Median Age by Virtual Reality Category – Q2 2017

The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through March 2017.

Average/Median Age by Virtual Reality Category
Average/Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years.

We are currently tracking 695 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Companies Founded by Year – Q2 2017

The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through March 2017.

Virtual Reality Companies Founded by Year
Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with around 125 companies founded. 2014 comes in at second with around 100 companies founded in that year.

We are currently tracking 689 Virtual Reality companies in 13 categories across 49 countries, with a total of $5.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Funding by Round – Q2 2017

The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through March 2017.

Virtual Reality Funding Amount by Round
Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked once in 2014 and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round
Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and remained constant thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 684 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Exits by Category and by Year – Q1 2017

The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through March 2017.

Exit Activity by Category in Virtual Reality
Exit Activity by Category in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. Virtual Augmented Reality, VR Enabling Software, and 3D Modeling categories lead the sector with 4 exits each.

Exit Activity by Year in Virtual Reality
Exit Activity by Year in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2016 currently leads the sector with 5 acquisitions, followed by 2014 with 3 acquisitions.

We are currently tracking 677 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.8B in funding. Click here to learn more about the full Virtual Reality market report.