Venture Investing in Virtual Reality – Q3 2017

The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through July 2017.

Virtual Reality Venture Investing by Category
Virtual Reality Venture Investing by Category

The above graph compares the total venture funding in each VR category to the number of companies in the category. The Augmented Reality category leads in funding at around $2B. The VR Environment Content category leads in the number of startups with about 272.

Virtual Reality Average Funding by Category
Virtual Reality Average Funding by Category

The above analysis summarizes the average company funding in each VR category. The VR Environment Creation category leads the sector with around $51M in average funding per company, followed by the Augmented Reality category with around $41M in average funding per company.

We are currently tracking 718 VR companies in 13 categories across 49 countries, with a total of $8.1B in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Exits by Category and by Year – Q3 2017

The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through July 2017.

Virtual Reality Exit Activity by Category
Virtual Reality Exit Activity by Category

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. The Virtual Reality Enabling Software category leads the sector with 8 acquisitions, followed by the Augmented Reality, VR Environment Content, and 3D Modeling categories with 4 exits each.

Virtual Reality Exit Activity by Year
Virtual Reality Exit Activity by Year

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2017 currently leads the sector with 10 acquisitions, followed by 2016 with 5 acquisitions.

We are currently tracking 716 Virtual Reality companies in 13 categories across 49 countries, with a total of $7.3B in funding. Click here to learn more about the full Virtual Reality market report.

Age by Category in Virtual Reality – Q3 2017

The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through July 2017.

Age by Category in Virtual Reality
Age by Category in Virtual Reality

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years. On the other hand, Virtual Reality Analytics is the youngest Virtual Reality category with an average age and a median age of approximately 3 years each.

We are currently tracking 713 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Where in the world are Virtual Reality startups? Q3 2017

The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through July 2017.

VR Q3 2017 Company Count by Country

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 375 companies.

VR Q3 2017 VC Funding by Country

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $5B.

We are currently tracking 711 VR companies in 13 categories across 49 countries, with a total of $6.7B in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Funding Trends – Q3 2017

The following graphs highlight recent trends in Virtual Reality (VR) startup funding activity. The graphics include data through July 2017.

VR Funding by Year Q3 2017

The above graph summarizes the total funding raised by VR startups for each year. 2016 has the most funding to date at just over $2B.

VR Funding by Vintage Year Q3 2017

The above graph summarizes the total amount of funding raised by VR companies founded in a certain year. Companies founded in 2011 have raised the most funding around $1.5B.

We are currently tracking 708 VR companies in 13 categories across 49 countries, with a total of $6.7 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Companies Founded by Year – Q3 2017

The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through July 2017.

Virtual Reality Companies Founded by Year
Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with around 140 companies founded. 2014 comes in at second with around 108 companies founded in that year.

We are currently tracking 708 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.7 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Funding by Round – Q3 2017

The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through July 2017.

Virtual Reality Funding Amount by Round
Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked in 2014, plateaued in 2015, and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round
Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and plateaued thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 703 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.6 Billion in funding. Click here to learn more about the full Virtual Reality market report.