Average and Median Age by Virtual Reality Category – Q1 2017

The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through October 2016.

Average and Median Age by Virtual Reality Category
Average and Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at 6 years, followed by the 3D Modeling category with an average age of just under 6 years. The Enterprise VR category has the highest median age at 15 years, followed by the VR Enabling Software category with a median age of 14 years.

We are currently tracking 653 Virtual Reality companies in 13 categories across 48 countries, with a total of $4.6 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Where in the world are Virtual Reality startups? Q1 2017

The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through October 2016.

Virtual Reality Company Count by Country Q1 2017

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 280 companies.

VR VC Funding by Country Q1 2017

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $3B.

We are currently tracking 637 Virtual Reality companies in 13 categories across 46 countries, with a total of $4.6B in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Virtual Reality Companies Founded by Year – Q1 2017

The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through October 2016.

vitual-reality-founded-distribution
Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with 97 companies founded in that year alone. 2014 is the runner-up with 71 companies founded in that year.

We are currently tracking 634 VR companies in 13 categories across 45 countries, with a total of $5 Billion in funding. Click here to learn more about the full Virtual Reality report and database.

Virtual Reality Funding by Type – Q1 2017

The following two graphs summarize the types of funding going into the Virtual Reality space. Please note these graphics are made using data through October 2016.

Virtual Reality Funding by Type by Year - Amount
Virtual Reality Funding by Type by Year – Amount

The graph above shows the total amount of VC funding broken out by type. From 2010 to 2016, we saw a general increase in the overall sector funding, with the total amount peaking in 2014 and peaking by twice that amount in 2016. In 2014 Series B funding events made up the majority of the funding amount; in 2015 Series A comprised the majority; and in 2016 Series C events dwarfed both Series A and Series B events in the amount raised.

virtual-reality-funding-count-by-type
Virtual Reality Funding by Type by Year – Count
The graph above shows the total count of funding events broken out by type. From 2010 to 2016 we’ve seen a steep upward trend that peaked in 2015 and then dipped slightly in 2016. Seed and Series A events make up the majority of funding event counts.

We are currently tracking 590 VR companies in 13 categories across 44 countries, with a total of $4.4 Billion in funding. Click here to learn more about the full VR landscape report and database.

Virtual Reality Activity by Selected Investors – Q1 2017

The following graph summarizes the investor activity in the Virtual Reality (VR) space. Please note these graphics are made using data through October 2016.

Virtual Reality Investor Activity

The above analysis summarizes the total number of investment rounds VR investors participated in, and the number of unique companies funded by selected investors. Frontier Tech Ventures takes the lead in both categories, making the highest number of investments (around 13) and backing the most companies (around 11). Andreessen Horowitz, Sky, GV, and Dana Capital round out the top of the list.

We are currently tracking 585 VR companies in 13 categories across 44 countries, with a total of $3.8 Billion in funding. Click here to learn more about the full VR landscape report and database.

Average Funding by Virtual Reality Category – Q1 2017

Virtual Reality Average Startup Funding
Virtual Reality Average Startup Funding

The above analysis summarizes the average company funding in each Virtual Reality category. The Virtual AR category dominates the sector with around $70M in average funding per company. The VR Enabling Software and VR Consumption Hardware categories round out the top three.

We are currently tracking 573 Virtual Reality companies in 13 categories across 44 countries, with a total of $3.7 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Virtual Reality Companies Founded by Year – Q4 2016

Virtual Reality (VR) Companies Founded by Year
Virtual Reality (VR) Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with just under 100 companies founded. 2014 and 2013 come in at second and third, respectively.

We are currently tracking 572 Virtual Reality companies in 13 categories across 44 countries, with a total of $3.7 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.