Average and Median Age by Virtual Reality Category – Q2 2017

The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through March 2017.

Average/Median Age by Virtual Reality Category
Average/Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years.

We are currently tracking 695 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Where in the world are Virtual Reality (VR) startups? Q2 2017

The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through March 2017.

VR Q2 2017 Company Count by Country

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 325 companies.

VR Q2 2017 VC Funding by Country

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $4B.

We are currently tracking 690 VR companies in 13 categories across 49 countries, with a total of $6B in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Companies Founded by Year – Q2 2017

The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through March 2017.

Virtual Reality Companies Founded by Year
Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with around 125 companies founded. 2014 comes in at second with around 100 companies founded in that year.

We are currently tracking 689 Virtual Reality companies in 13 categories across 49 countries, with a total of $5.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality (VR) Funding Trends – Q2 2017

The following graphs highlight recent trends in the Virtual Reality (VR) startup funding activity. The graphics include data through March 2017.

VR Funding By Year Q2 2017

The above graph summarizes the total funding raised by VR startups for each year. 2016 has the most funding to date at just under $2B.

VR Q2 2017 Vintage Year Funding

The above graph summarizes the total amount of funding raised by VR companies founded in a certain year. Companies founded in 2011 have raised the most funding at around $1.5B.

We are currently tracking 688 VR companies in 13 categories across 49 countries, with a total of $6 Billion in funding. Click here to learn more about the full Virtual Reality report.

Virtual Reality Funding by Round – Q2 2017

The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through March 2017.

Virtual Reality Funding Amount by Round
Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked once in 2014 and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round
Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and remained constant thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 684 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Activity by Selected Investors – Q2 2017

The following graph summarizes investor activity in the Virtual Reality (VR) space. Please note these graphics are made using data through March 2017.

VR Q2 2017 Investor Activity

The above analysis summarizes the total number of investment rounds VR investors participated in, and the number of unique companies funded by selected investors. Major investors include Rothenberg Ventures, GV, Andreessen Horowitz, Sky, and Comcast Ventures.

We are currently tracking 682 VR companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Virtual Reality Exits by Category and by Year – Q1 2017

The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through March 2017.

Exit Activity by Category in Virtual Reality
Exit Activity by Category in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. Virtual Augmented Reality, VR Enabling Software, and 3D Modeling categories lead the sector with 4 exits each.

Exit Activity by Year in Virtual Reality
Exit Activity by Year in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2016 currently leads the sector with 5 acquisitions, followed by 2014 with 3 acquisitions.

We are currently tracking 677 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.8B in funding. Click here to learn more about the full Virtual Reality market report.